Latest compatible version of Classicube from the original GitHub repository (https://github.com/ClassiCube/ClassiCube) that can be compiled on Classicube for PowerMac PPC running Mac OS X 10.4.
This commit is contained in:
230
misc/dreamcast/VertexTransform.S
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230
misc/dreamcast/VertexTransform.S
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#define FLG r0 // clip flags
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#define TMP r1 // temp
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#define VTX r2 // PVR_CMD_VERTEX
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#define EOS r3 // PVR_CMD_VERTEX_EOL
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#define SRC r4 // src pointer ARG
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#define DST r5 // dst pointer ARG
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#define CNT r6 // quads count ARG
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#define PFT r7 // prefetch address
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#define ZERO fr0 // 0.0
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#define F_U fr1 // vertex.u
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#define F_V fr2 // vertex.v
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#define F_C fr3 // vertex.colour
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#define F_X fr4 // vertex.x
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#define F_Y fr5 // vertex.y
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#define F_Z fr6 // vertex.z
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#define F_W fr7 // vertex.w
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#define XYZW fv4 // vertex.xyzw
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! =========================================================
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! ========================= TRANSFORM SETUP ===============
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! =========================================================
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.macro TransformSetup
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mov SRC, PFT ! MT, pft = src
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add #-32, DST ! EX, dst -= sizeof(VERTEX)
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mov #0xE0, VTX ! EX, VTX = 0x00 00 00 E0
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pref @PFT ! LS, PREFETCH pft (first vertex)
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shll16 VTX ! EX, VTX = 0x00 E0 00 00
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shll8 VTX ! EX, VTX = 0xE0 00 00 00 (PVR_CMD_VERTEX)
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mov #0xF0, EOS ! EX, EOS = 0x00 00 00 F0
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shll16 EOS ! EX, EOS = 0x00 F0 00 00
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shll8 EOS ! EX, EOS = 0xF0 00 00 00 (PVR_CMD_VERTEX_EOL)
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fldi0 ZERO ! LS, fr0 = 0.0
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.endm
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.macro TransformEnd
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add #32, DST ! EX, DST += sizeof(VERTEX)
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rts ! CO, return after executing instruction in delay slot
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mov DST, r0 ! MT, r0 = DST
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.endm
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! =========================================================
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! ========================= VERTEX LOADING ================
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! =========================================================
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.macro LoadColouredVertex
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! LOAD XYZ
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fmov @SRC+, F_X ! LS, X = src->x
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fmov @SRC+, F_Y ! LS, Y = src->y
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fmov @SRC+, F_Z ! LS, Z = src->z
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fldi1 F_W ! LS, W = 1.0
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! PREPARE NEXT VERTEX
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add #16, PFT ! EX, pft += VERTEX_STRIDE
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pref @PFT ! LS, PREFETCH pft (next vertex)
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add #64, DST ! EX, dst += 2 * sizeof(VERTEX)
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! TRANSFORM VERTEX
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ftrv xmtrx, XYZW ! FE, TRANSFORM(XYZW)
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! LOAD ATTRIBUTES
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fmov @SRC+, F_C ! LS, C = src->color
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.endm
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.macro LoadTexturedVertex
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! LOAD XYZ
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fmov @SRC+, F_X ! LS, X = src->x
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fmov @SRC+, F_Y ! LS, Y = src->y
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fmov @SRC+, F_Z ! LS, Z = src->z
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fldi1 F_W ! LS, W = 1.0
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! PREPARE NEXT VERTEX
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add #24, PFT ! EX, pft += VERTEX_STRIDE
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pref @PFT ! LS, PREFETCH pft (next vertex)
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add #64, DST ! EX, dst += 2 * sizeof(VERTEX)
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! TRANSFORM VERTEX
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ftrv xmtrx, XYZW ! FE, TRANSFORM(XYZW)
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! LOAD ATTRIBUTES
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fmov @SRC+, F_C ! LS, C = src->color
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fmov @SRC+, F_U ! LS, U = src->u
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fmov @SRC+, F_V ! LS, V = src->v
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.endm
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! =========================================================
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! ========================= VERTEX OUTPUT =================
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! =========================================================
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! To take advantage of SH4 dual instruction processing,
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! clipflag calculation and vertex output are interleaved
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.macro ProcessVertex1
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fmov.s F_Z,@-DST ! LS, dst->z = Z
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fmov.s F_C,@-DST ! LS, dst->c = C
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fmov.s F_V,@-DST ! LS, dst->v = V
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fcmp/gt ZERO, F_Z ! FE, T = Z > 0
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fmov.s F_U,@-DST ! LS, dst->u = U
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movt FLG ! EX, CLIPFLAGS = T
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fmov.s F_W,@-DST ! LS, dst->w = W
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fmov.s F_Y,@-DST ! LS, dst->y = Y
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fmov.s F_X,@-DST ! LS, dst->x = X
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mov.l VTX,@-DST ! LS, dst->flags = PVR_CMD_VERTEX
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.endm
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.macro ProcessVertex2
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fmov.s F_Z,@-DST ! LS, dst->z = Z
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fmov.s F_C,@-DST ! LS, dst->c = C
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fmov.s F_V,@-DST ! LS, dst->v = V
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fcmp/gt ZERO,F_Z ! FE, T = Z > 0
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fmov.s F_U,@-DST ! LS, dst->u = U
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movt TMP ! EX, tmp = T
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fmov.s F_W,@-DST ! LS, dst->w = W
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add TMP,TMP ! EX, tmp = tmp + tmp
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fmov.s F_Y,@-DST ! LS, dst->y = Y
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or TMP,FLG ! EX, CLIPFLAGS |= tmp (T << 1)
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fmov.s F_X,@-DST ! LS, dst->x = X
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mov.l VTX,@-DST ! LS, dst->flags = PVR_CMD_VERTEX
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.endm
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.macro ProcessVertex3
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fmov.s F_Z,@-DST ! LS, dst->z = Z
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fmov.s F_C,@-DST ! LS, dst->c = C
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fmov.s F_V,@-DST ! LS, dst->v = V
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fcmp/gt ZERO, F_Z ! FE, T = Z > 0
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fmov.s F_U,@-DST ! LS, dst->u = U
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movt TMP ! EX, tmp = T
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fmov.s F_W,@-DST ! LS, dst->w = W
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fmov.s F_Y,@-DST ! LS, dst->y = Y
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shll2 TMP ! EX, tmp = tmp << 2
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fmov.s F_X,@-DST ! LS, dst->x = X
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or TMP,FLG ! EX, CLIPFLAGS |= tmp (T << 2)
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mov.l VTX,@-DST ! LS, dst->flags = PVR_CMD_VERTEX
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.endm
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.macro ProcessVertex4
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fmov.s F_Z,@-DST ! LS, dst->z = Z
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or EOS,FLG ! EX, CLIPFLAGS |= PVR_CMD_VERTEX_EOL
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fmov.s F_C,@-DST ! LS, dst->c = C
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fmov.s F_V,@-DST ! LS, dst->v = V
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fcmp/gt ZERO, F_Z ! FE, T = Z > 0
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fmov.s F_U,@-DST ! LS, dst->u = U
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movt TMP ! EX, tmp = T
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fmov.s F_W,@-DST ! LS, dst->w = W
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shll2 TMP ! EX, tmp = tmp << 2
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fmov.s F_Y,@-DST ! LS, dst->y = Y
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add TMP,TMP ! EX, tmp = (tmp << 2) + (tmp << 2) (T << 3)
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fmov.s F_X,@-DST ! LS, dst->x = X
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or TMP,FLG ! EX, CLIPFLAGS |= tmp (T << 3)
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mov.l FLG,@-DST ! LS, dst->flags = PVR_CMD_VERTEX_EOL | CLIPFLAGS
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.endm
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! =========================================================
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! ==================== TEXTURED VERTEX TRANSFORM ==========
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! =========================================================
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.global _DrawTexturedQuads
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.align 4
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_DrawTexturedQuads:
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! Setup
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TransformSetup
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.T_TRANSFORM_QUAD:
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LoadTexturedVertex
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ProcessVertex1
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LoadTexturedVertex
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ProcessVertex2
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LoadTexturedVertex
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ProcessVertex3
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LoadTexturedVertex
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ProcessVertex4
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! CLIPFLAGS TESTING
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and #15,FLG
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cmp/eq #0,FLG ! T = CLIPFLAGS == 0 (all points invisible)
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bf/s .T_LOOP_END ! if !T goto LOOP_END
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nop
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! No points visible case
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add #-128, DST ! DST -= 4 * sizeof(VERTEX), move back to prior quad, so that this invisible quad gets overwritten in next iteration
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.T_LOOP_END:
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dt CNT ! count--; T = count == 0
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bf .T_TRANSFORM_QUAD ! if !T then goto T_TRANSFORM_QUAD
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nop
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TransformEnd
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.size _DrawTexturedQuads, .-_DrawTexturedQuads
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.type _DrawTexturedQuads, %function
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! =========================================================
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! ==================== COLOURED VERTEX TRANSFORM ==========
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! =========================================================
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.global _DrawColouredQuads
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.align 4
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_DrawColouredQuads:
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! Setup
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fldi0 F_U ! U = 0
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fldi0 F_V ! V = 0
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TransformSetup
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.C_TRANSFORM_QUAD:
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LoadColouredVertex
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ProcessVertex1
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LoadColouredVertex
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ProcessVertex2
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LoadColouredVertex
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ProcessVertex3
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LoadColouredVertex
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ProcessVertex4
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! CLIPFLAGS TESTING
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and #15,FLG
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cmp/eq #0,FLG ! T = CLIPFLAGS == 0 (all points invisible)
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bf/s .C_LOOP_END ! if !T goto LOOP_END
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nop
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! No points visible case
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add #-128, DST ! dst -= 4 * sizeof(VERTEX), move back to 1 vertex before start of quad
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.C_LOOP_END:
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dt CNT ! count--; T = count == 0
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bf .C_TRANSFORM_QUAD ! if !T then goto TRANSFORM_QUAD
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nop
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TransformEnd
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.size _DrawColouredQuads, .-_DrawColouredQuads
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.type _DrawColouredQuads, %function
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