Latest compatible version of Classicube from the original GitHub repository (https://github.com/ClassiCube/ClassiCube) that can be compiled on Classicube for PowerMac PPC running Mac OS X 10.4.

This commit is contained in:
Andrei Alexandru
2025-12-17 13:17:57 +02:00
commit c71492f846
1248 changed files with 422858 additions and 0 deletions

64
misc/opengl/GL1Funcs.h Normal file
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/* Raster state functions */
GL_FUNC(void, glAlphaFunc, (GLenum func, GLfloat ref))
GL_FUNC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
GL_FUNC(void, glClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
GL_FUNC(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
GL_FUNC(void, glDepthFunc, (GLenum func))
GL_FUNC(void, glDepthMask, (GLboolean flag))
GL_FUNC(void, glDisable, (GLenum cap))
GL_FUNC(void, glDisableClientState, (GLenum array))
GL_FUNC(void, glEnable, (GLenum cap))
GL_FUNC(void, glEnableClientState, (GLenum array))
/* Fog functions */
GL_FUNC(void, glFogf, (GLenum pname, GLfloat param))
GL_FUNC(void, glFogfv, (GLenum pname, const GLfloat* params))
GL_FUNC(void, glFogi, (GLenum pname, GLint param))
GL_FUNC(void, glFogiv, (GLenum pname, const GLint* params))
/* Transform functions */
GL_FUNC(void, glLoadIdentity, (void))
GL_FUNC(void, glLoadMatrixf, (const GLfloat* m))
GL_FUNC(void, glMatrixMode, (GLenum mode))
GL_FUNC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
/* Draw functions */
GL_FUNC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
GL_FUNC(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices))
GL_FUNC(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer))
GL_FUNC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer))
GL_FUNC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer))
/* Misc functions */
GL_FUNC(void, glClear, (GLuint mask))
GL_FUNC(void, glHint, (GLenum target, GLenum mode))
GL_FUNC(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels))
GL_FUNC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
/* Texture functions */
GL_FUNC(void, glBindTexture, (GLenum target, GLuint texture))
GL_FUNC(void, glDeleteTextures, (GLsizei n, const GLuint* textures))
GL_FUNC(void, glGenTextures, (GLsizei n, GLuint* textures))
GL_FUNC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels))
GL_FUNC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels))
GL_FUNC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
/* State get functions */
GL_FUNC(GLenum, glGetError, (void))
GL_FUNC(void, glGetFloatv, (GLenum pname, GLfloat* params))
GL_FUNC(void, glGetIntegerv, (GLenum pname, GLint* params))
GL_FUNC(const GLubyte*, glGetString, (GLenum name))
/* Legacy display list functions */
GL_FUNC(void, glCallList, (GLuint list))
GL_FUNC(void, glDeleteLists, (GLuint list, GLsizei range))
GL_FUNC(GLuint, glGenLists, (GLsizei range))
GL_FUNC(void, glNewList, (GLuint list, GLenum mode))
GL_FUNC(void, glEndList, (void))
/* Legacy vertex draw functions */
GL_FUNC(void, glBegin, (GLenum mode))
GL_FUNC(void, glEnd, (void))
GL_FUNC(void, glColor4ub, (GLubyte r, GLubyte g, GLubyte b, GLubyte a))
GL_FUNC(void, glTexCoord2f, (float u, float v))
GL_FUNC(void, glVertex3f, (float x, float y, float z))

64
misc/opengl/GL1Macros.h Normal file
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/* Raster state functions */
#define _glAlphaFunc glAlphaFunc
#define _glBlendFunc glBlendFunc
#define _glClearColor glClearColor
#define _glColorMask glColorMask
#define _glDepthFunc glDepthFunc
#define _glDepthMask glDepthMask
#define _glDisable glDisable
#define _glDisableClientState glDisableClientState
#define _glEnable glEnable
#define _glEnableClientState glEnableClientState
/* Fog functions */
#define _glFogf glFogf
#define _glFogfv glFogfv
#define _glFogi glFogi
#define _glFogiv glFogiv
/* Transform functions */
#define _glLoadIdentity glLoadIdentity
#define _glLoadMatrixf glLoadMatrixf
#define _glMatrixMode glMatrixMode
#define _glViewport glViewport
/* Draw functions */
#define _glDrawArrays glDrawArrays
#define _glDrawElements glDrawElements
#define _glColorPointer glColorPointer
#define _glTexCoordPointer glTexCoordPointer
#define _glVertexPointer glVertexPointer
/* Misc functions */
#define _glClear glClear
#define _glHint glHint
#define _glReadPixels glReadPixels
#define _glScissor glScissor
/* Texture functions */
#define _glBindTexture glBindTexture
#define _glDeleteTextures glDeleteTextures
#define _glGenTextures glGenTextures
#define _glTexImage2D glTexImage2D
#define _glTexSubImage2D glTexSubImage2D
#define _glTexParameteri glTexParameteri
/* State get functions */
#define _glGetError glGetError
#define _glGetFloatv glGetFloatv
#define _glGetIntegerv glGetIntegerv
#define _glGetString glGetString
/* Legacy display list functions */
#define _glCallList glCallList
#define _glDeleteLists glDeleteLists
#define _glGenLists glGenLists
#define _glNewList glNewList
#define _glEndList glEndList
/* Legacy vertex draw functions */
#define _glBegin glBegin
#define _glEnd glEnd
#define _glColor4ub glColor4ub
#define _glTexCoord2f glTexCoord2f
#define _glVertex3f glVertex3f

36
misc/opengl/GL2Funcs.h Normal file
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/* Buffer functions */
GL_FUNC(void, glBindBuffer, (GLenum target, GLuint buffer))
GL_FUNC(void, glDeleteBuffers, (GLsizei n, const GLuint* buffers))
GL_FUNC(void, glGenBuffers, (GLsizei n, GLuint *buffers))
GL_FUNC(void, glBufferData, (GLenum target, cc_uintptr size, const GLvoid* data, GLenum usage))
GL_FUNC(void, glBufferSubData, (GLenum target, cc_uintptr offset, cc_uintptr size, const GLvoid* data))
/* Shader functions */
GL_FUNC(GLuint, glCreateShader, (GLenum type))
GL_FUNC(void, glDeleteShader, (GLuint shader))
GL_FUNC(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params))
GL_FUNC(void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog))
GL_FUNC(void, glShaderSource, (GLuint shader, GLsizei count, const char* const* string, const GLint* length))
GL_FUNC(void, glAttachShader, (GLuint program, GLuint shader))
GL_FUNC(void, glBindAttribLocation, (GLuint program, GLuint index, const char* name))
GL_FUNC(void, glCompileShader, (GLuint shader))
GL_FUNC(void, glDetachShader, (GLuint program, GLuint shader))
GL_FUNC(void, glLinkProgram, (GLuint program))
/* Program functions */
GL_FUNC(GLuint, glCreateProgram, (void))
GL_FUNC(void, glDeleteProgram, (GLuint program))
GL_FUNC(void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params))
GL_FUNC(void, glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog))
GL_FUNC(void, glUseProgram, (GLuint program))
GL_FUNC(void, glDisableVertexAttribArray, (GLuint index))
GL_FUNC(void, glEnableVertexAttribArray, (GLuint index))
GL_FUNC(void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer))
GL_FUNC(GLint, glGetUniformLocation, (GLuint program, const char* name))
GL_FUNC(void, glUniform1f, (GLint location, GLfloat v0))
GL_FUNC(void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1))
GL_FUNC(void, glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2))
GL_FUNC(void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))

108
misc/opengl/GLCommon.h Normal file
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#if defined CC_BUILD_WIN
/* Avoid pointless includes */
#define WIN32_LEAN_AND_MEAN
#define NOSERVICE
#define NOMCX
#define NOIME
#include <windows.h>
#define GLAPI WINGDIAPI
#elif defined CC_BUILD_SYMBIAN && !defined __WINSCW__
#define GLAPI IMPORT_C
#define APIENTRY
#else
#define GLAPI extern
#define APIENTRY
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef signed char GLbyte;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef void GLvoid;
/* NOTE: With the OpenGL 1.1 backend "pointer" arguments are actual pointers, */
/* but with VBOs they are just offsets instead */
#ifdef CC_BUILD_GL11
typedef const void* GLpointer;
#else
typedef cc_uintptr GLpointer;
#endif
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_LINES 0x0001
#define GL_TRIANGLES 0x0004
#define GL_QUADS 0x0007
#define GL_BLEND 0x0BE2
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_RGBA 0x1908
#define GL_FOG 0x0B60
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_LINEAR 0x2601
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_CULL_FACE 0x0B44
#define GL_DEPTH_TEST 0x0B71
#define GL_MATRIX_MODE 0x0BA0
#define GL_VIEWPORT 0x0BA2
#define GL_ALPHA_TEST 0x0BC0
#define GL_SCISSOR_TEST 0x0C11
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_DEPTH_BITS 0x0D56
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_FOG_HINT 0x0C54
#define GL_NICEST 0x1102
#define GL_COMPILE 0x1300
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_TEXTURE_2D 0x0DE1
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_VERTEX_ARRAY 0x8074
#define GL_COLOR_ARRAY 0x8076
#define GL_TEXTURE_COORD_ARRAY 0x8078
/* Not present in gl.h on Windows (only up to OpenGL 1.1) */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_INFO_LOG_LENGTH 0x8B84