Latest compatible version of Classicube from the original GitHub repository (https://github.com/ClassiCube/ClassiCube) that can be compiled on Classicube for PowerMac PPC running Mac OS X 10.4.
This commit is contained in:
83
misc/ps1/Makefile
Normal file
83
misc/ps1/Makefile
Normal file
@@ -0,0 +1,83 @@
|
||||
ifeq ($(strip $(PSN00BSDK_ROOT)),)
|
||||
$(warning Please set PSN00BSDK_ROOT path in your environment. For example:)
|
||||
$(warning export PSN00BSDK_ROOT=/usr/local/lib/psn00bsdk)
|
||||
$(error Failed to find PSN00BSDK installation path)
|
||||
endif
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Configurable options
|
||||
#---------------------------------------------------------------------------------
|
||||
# Name of the final output
|
||||
TARGET := ClassiCube-ps1
|
||||
# List of directories containing source code
|
||||
SOURCE_DIRS := src src/ps1
|
||||
# Directory where object files are placed
|
||||
BUILD_DIR := build/ps1
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
S_FILES := $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.S))
|
||||
C_FILES := $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.c))
|
||||
OBJS := $(addprefix $(BUILD_DIR)/, $(notdir $(C_FILES:%.c=%.o) $(S_FILES:%.S=%.o)))
|
||||
|
||||
CINCLUDES := -I$(PSN00BSDK_ROOT)/include/libpsn00b
|
||||
|
||||
CFLAGS := -DPLAT_PS1 -DPSN00BSDK=1 -g -Wa,--strip-local-absolute -ffreestanding -fno-builtin -nostdlib -fdata-sections -ffunction-sections -fsigned-char -fno-strict-overflow -msoft-float -march=r3000 -mtune=r3000 -mabi=32 -mno-mt -mno-llsc -Og -mdivide-breaks -G8 -fno-pic -mno-abicalls -mgpopt -mno-extern-sdata
|
||||
|
||||
# Dependency tracking
|
||||
DEPFLAGS = -MT $@ -MMD -MP -MF $(BUILD_DIR)/$*.d
|
||||
DEPFILES := $(OBJS:%.o=%.d)
|
||||
|
||||
# Additional libraries to link against
|
||||
# libpsxgpu -> $(PSN00BSDK_ROOT)/lib/libpsn00b/debug/libpsxgpu_exe_gprel.a
|
||||
PS1LIBS := libpsxgpu libpsxgte libpsxspu libpsxcd libpsxpress libpsxsio libpsxetc libpsxapi libsmd liblzp libc
|
||||
PS1LIBS := $(addprefix $(PSN00BSDK_ROOT)/lib/libpsn00b/debug/, $(PS1LIBS))
|
||||
PS1LIBS := $(addsuffix _exe_gprel.a, $(PS1LIBS))
|
||||
|
||||
LDFLAGS = -g -T$(PSN00BSDK_ROOT)/lib/libpsn00b/ldscripts/exe.ld -nostdlib -Wl,-gc-sections -G8 -static
|
||||
LIBS = -lgcc $(PS1LIBS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
default: $(BUILD_DIR) $(TARGET).bin
|
||||
|
||||
clean:
|
||||
rm $(TARGET).bin $(TARGET).cue $(TARGET).exe $(BUILD_DIR)/$(TARGET).elf $(OBJS)
|
||||
|
||||
$(BUILD_DIR):
|
||||
mkdir -p $(BUILD_DIR)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# executable generation
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD_DIR)/$(TARGET).elf: $(OBJS)
|
||||
$(PSN00BSDK_ROOT)/bin/mipsel-none-elf-gcc $(LDFLAGS) $^ -o $@ $(LIBS)
|
||||
|
||||
$(TARGET).exe: $(BUILD_DIR)/$(TARGET).elf
|
||||
$(PSN00BSDK_ROOT)/bin/elf2x -q $(BUILD_DIR)/$(TARGET).elf $(TARGET).exe
|
||||
|
||||
$(TARGET).bin: $(TARGET).exe
|
||||
$(PSN00BSDK_ROOT)/bin/mkpsxiso -y -o $(TARGET).bin -c $(TARGET).cue misc/ps1/iso.xml
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# object generation
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD_DIR)/%.o: src/%.c
|
||||
$(PSN00BSDK_ROOT)/bin/mipsel-none-elf-gcc $(CFLAGS) $(CINCLUDES) $(DEPFLAGS) -c $< -o $@
|
||||
|
||||
$(BUILD_DIR)/%.o: src/ps1/%.c
|
||||
$(PSN00BSDK_ROOT)/bin/mipsel-none-elf-gcc $(CFLAGS) $(CINCLUDES) $(DEPFLAGS) -c $< -o $@
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Dependency tracking
|
||||
#---------------------------------------------------------------------------------
|
||||
$(DEPFILES):
|
||||
|
||||
include $(wildcard $(DEPFILES))
|
||||
138
misc/ps1/iso.xml
Normal file
138
misc/ps1/iso.xml
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file is used by mkpsxiso to build the CD image.
|
||||
|
||||
NOTE: all paths are relative to the misc/ps1 directory.
|
||||
-->
|
||||
<iso_project>
|
||||
<track type="data">
|
||||
<!--
|
||||
The "volume", "volume_set", "publisher", "data_preparer" and
|
||||
"copyright" strings below can be freely modified. The ISO9660
|
||||
specification, however, imposes the following limitations:
|
||||
|
||||
- "volume" and "volume_set" must be 32 characters or less, and can
|
||||
only contain uppercase letters, digits and underscores.
|
||||
- "publisher" and "data_preparer" can be up to 128 characters long
|
||||
and can additionally contain spaces and some special characters.
|
||||
- "copyright" should be a path to a file on the disc, even one that
|
||||
does not exist (but in practice it can be set to anything).
|
||||
|
||||
"system" and "application" must always be set to "PLAYSTATION" in
|
||||
order for the disc to be recognized as valid.
|
||||
-->
|
||||
<identifiers
|
||||
system ="PLAYSTATION"
|
||||
volume ="CLASSICUBE_PS1"
|
||||
volume_set ="CLASSICUBE_PS1"
|
||||
publisher ="CLASSICUBE"
|
||||
data_preparer ="PSN00BSDK"
|
||||
application ="PLAYSTATION"
|
||||
copyright ="README.TXT;1"
|
||||
/>
|
||||
|
||||
<!--
|
||||
You may optionally include a license file using the <license> tag.
|
||||
Some consoles, particularly Japanese or PAL models with a modchip,
|
||||
require the disc to contain valid license data and will refuse to
|
||||
boot if it is missing. License files are usually not required on
|
||||
US consoles or when booting via softmods or cheat cartridges.
|
||||
|
||||
License files are region-specific and are not distributed with
|
||||
PSn00bSDK for obvious reasons, but can be dumped from an official
|
||||
game using dumpsxiso or extracted from the Sony SDK.
|
||||
-->
|
||||
<!--<license file="${PROJECT_SOURCE_DIR}/license.dat" />-->
|
||||
|
||||
<!--
|
||||
Files and directories can be added to the disc by placing <file>
|
||||
and <dir> tags below. All file names are case-insensitive and must
|
||||
be in 8.3 format, i.e. no more than 8 characters for the name and 3
|
||||
for the optional extension. Directories cannot have extensions.
|
||||
|
||||
A boot configuration file (SYSTEM.CNF) or executable (PSX.EXE) must
|
||||
be present in the root directory. Due to BIOS limitations the root
|
||||
directory cannot hold more than 30 files or directories, and the
|
||||
entire disc must contain 45 directories or less. Subdirectories can
|
||||
contain any number of files.
|
||||
-->
|
||||
<directory_tree>
|
||||
<file name="SYSTEM.CNF" type="data" source="system.cnf" />
|
||||
<file name="CCUBEPS1.EXE" type="data" source="../../ClassiCube-ps1.exe" />
|
||||
|
||||
<dir name="audio">
|
||||
<file name="DCLOTH1.SND" type="data" source="sounds/dig_cloth1.snd" />
|
||||
<file name="DCLOTH2.SND" type="data" source="sounds/dig_cloth2.snd" />
|
||||
<file name="DCLOTH3.SND" type="data" source="sounds/dig_cloth3.snd" />
|
||||
<file name="DCLOTH4.SND" type="data" source="sounds/dig_cloth4.snd" />
|
||||
<file name="DGLASS1.SND" type="data" source="sounds/dig_glass1.snd" />
|
||||
<file name="DGLASS2.SND" type="data" source="sounds/dig_glass2.snd" />
|
||||
<file name="DGLASS3.SND" type="data" source="sounds/dig_glass3.snd" />
|
||||
<file name="DGRASS1.SND" type="data" source="sounds/dig_grass1.snd" />
|
||||
<file name="DGRASS2.SND" type="data" source="sounds/dig_grass2.snd" />
|
||||
<file name="DGRASS3.SND" type="data" source="sounds/dig_grass3.snd" />
|
||||
<file name="DGRASS4.SND" type="data" source="sounds/dig_grass4.snd" />
|
||||
<file name="DGRAVEL1.SND" type="data" source="sounds/dig_gravel1.snd" />
|
||||
<file name="DGRAVEL2.SND" type="data" source="sounds/dig_gravel2.snd" />
|
||||
<file name="DGRAVEL3.SND" type="data" source="sounds/dig_gravel3.snd" />
|
||||
<file name="DGRAVEL4.SND" type="data" source="sounds/dig_gravel4.snd" />
|
||||
<file name="DSAND1.SND" type="data" source="sounds/dig_sand1.snd" />
|
||||
<file name="DSAND2.SND" type="data" source="sounds/dig_sand2.snd" />
|
||||
<file name="DSAND3.SND" type="data" source="sounds/dig_sand3.snd" />
|
||||
<file name="DSAND4.SND" type="data" source="sounds/dig_sand4.snd" />
|
||||
<file name="DSNOW1.SND" type="data" source="sounds/dig_snow1.snd" />
|
||||
<file name="DSNOW2.SND" type="data" source="sounds/dig_snow2.snd" />
|
||||
<file name="DSNOW3.SND" type="data" source="sounds/dig_snow3.snd" />
|
||||
<file name="DSNOW4.SND" type="data" source="sounds/dig_snow4.snd" />
|
||||
<file name="DSTONE1.SND" type="data" source="sounds/dig_stone1.snd" />
|
||||
<file name="DSTONE2.SND" type="data" source="sounds/dig_stone2.snd" />
|
||||
<file name="DSTONE3.SND" type="data" source="sounds/dig_stone3.snd" />
|
||||
<file name="DSTONE4.SND" type="data" source="sounds/dig_stone4.snd" />
|
||||
<file name="DWOOD1.SND" type="data" source="sounds/dig_wood1.snd" />
|
||||
<file name="DWOOD2.SND" type="data" source="sounds/dig_wood2.snd" />
|
||||
<file name="DWOOD3.SND" type="data" source="sounds/dig_wood3.snd" />
|
||||
<file name="DWOOD4.SND" type="data" source="sounds/dig_wood4.snd" />
|
||||
<file name="SCLOTH1.SND" type="data" source="sounds/step_cloth1.snd" />
|
||||
<file name="SCLOTH2.SND" type="data" source="sounds/step_cloth2.snd" />
|
||||
<file name="SCLOTH3.SND" type="data" source="sounds/step_cloth3.snd" />
|
||||
<file name="SCLOTH4.SND" type="data" source="sounds/step_cloth4.snd" />
|
||||
<file name="SGRASS1.SND" type="data" source="sounds/step_grass1.snd" />
|
||||
<file name="SGRASS2.SND" type="data" source="sounds/step_grass2.snd" />
|
||||
<file name="SGRASS3.SND" type="data" source="sounds/step_grass3.snd" />
|
||||
<file name="SGRASS4.SND" type="data" source="sounds/step_grass4.snd" />
|
||||
<file name="SGRAVEL1.SND" type="data" source="sounds/step_gravel1.snd" />
|
||||
<file name="SGRAVEL2.SND" type="data" source="sounds/step_gravel2.snd" />
|
||||
<file name="SGRAVEL3.SND" type="data" source="sounds/step_gravel3.snd" />
|
||||
<file name="SGRAVEL4.SND" type="data" source="sounds/step_gravel4.snd" />
|
||||
<file name="SSAND1.SND" type="data" source="sounds/step_sand1.snd" />
|
||||
<file name="SSAND2.SND" type="data" source="sounds/step_sand2.snd" />
|
||||
<file name="SSAND3.SND" type="data" source="sounds/step_sand3.snd" />
|
||||
<file name="SSAND4.SND" type="data" source="sounds/step_sand4.snd" />
|
||||
<file name="SSNOW1.SND" type="data" source="sounds/step_snow1.snd" />
|
||||
<file name="SSNOW2.SND" type="data" source="sounds/step_snow2.snd" />
|
||||
<file name="SSNOW3.SND" type="data" source="sounds/step_snow3.snd" />
|
||||
<file name="SSNOW4.SND" type="data" source="sounds/step_snow4.snd" />
|
||||
<file name="SSTONE1.SND" type="data" source="sounds/step_stone1.snd" />
|
||||
<file name="SSTONE2.SND" type="data" source="sounds/step_stone2.snd" />
|
||||
<file name="SSTONE3.SND" type="data" source="sounds/step_stone3.snd" />
|
||||
<file name="SSTONE4.SND" type="data" source="sounds/step_stone4.snd" />
|
||||
<file name="SWOOD1.SND" type="data" source="sounds/step_wood1.snd" />
|
||||
<file name="SWOOD2.SND" type="data" source="sounds/step_wood2.snd" />
|
||||
<file name="SWOOD3.SND" type="data" source="sounds/step_wood3.snd" />
|
||||
<file name="SWOOD4.SND" type="data" source="sounds/step_wood4.snd" />
|
||||
</dir>
|
||||
<dir name="texpacks">
|
||||
<file name="default.zip" type="data" source="classicube.zip" />
|
||||
</dir>
|
||||
<dummy sectors="1024"/>
|
||||
</directory_tree>
|
||||
</track>
|
||||
|
||||
<!--
|
||||
CD-DA tracks can be added to the CD image by using one or more <track>
|
||||
tags. The source attribute must be a path to an audio file in WAV, FLAC
|
||||
or MP3 format (using WAV or FLAC is highly recommended to preserve
|
||||
audio quality if you have a lossless copy of the source track).
|
||||
-->
|
||||
<!--<track type="audio" source="${PROJECT_SOURCE_DIR}/track2.wav" />-->
|
||||
</iso_project>
|
||||
BIN
misc/ps1/sounds/audio.zip
Normal file
BIN
misc/ps1/sounds/audio.zip
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_cloth1.snd
Normal file
BIN
misc/ps1/sounds/dig_cloth1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_cloth2.snd
Normal file
BIN
misc/ps1/sounds/dig_cloth2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_cloth3.snd
Normal file
BIN
misc/ps1/sounds/dig_cloth3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_cloth4.snd
Normal file
BIN
misc/ps1/sounds/dig_cloth4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_glass1.snd
Normal file
BIN
misc/ps1/sounds/dig_glass1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_glass2.snd
Normal file
BIN
misc/ps1/sounds/dig_glass2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_glass3.snd
Normal file
BIN
misc/ps1/sounds/dig_glass3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_grass1.snd
Normal file
BIN
misc/ps1/sounds/dig_grass1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_grass2.snd
Normal file
BIN
misc/ps1/sounds/dig_grass2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_grass3.snd
Normal file
BIN
misc/ps1/sounds/dig_grass3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_grass4.snd
Normal file
BIN
misc/ps1/sounds/dig_grass4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_gravel1.snd
Normal file
BIN
misc/ps1/sounds/dig_gravel1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_gravel2.snd
Normal file
BIN
misc/ps1/sounds/dig_gravel2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_gravel3.snd
Normal file
BIN
misc/ps1/sounds/dig_gravel3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_gravel4.snd
Normal file
BIN
misc/ps1/sounds/dig_gravel4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_sand1.snd
Normal file
BIN
misc/ps1/sounds/dig_sand1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_sand2.snd
Normal file
BIN
misc/ps1/sounds/dig_sand2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_sand3.snd
Normal file
BIN
misc/ps1/sounds/dig_sand3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_sand4.snd
Normal file
BIN
misc/ps1/sounds/dig_sand4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_snow1.snd
Normal file
BIN
misc/ps1/sounds/dig_snow1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_snow2.snd
Normal file
BIN
misc/ps1/sounds/dig_snow2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_snow3.snd
Normal file
BIN
misc/ps1/sounds/dig_snow3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_snow4.snd
Normal file
BIN
misc/ps1/sounds/dig_snow4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_stone1.snd
Normal file
BIN
misc/ps1/sounds/dig_stone1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_stone2.snd
Normal file
BIN
misc/ps1/sounds/dig_stone2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_stone3.snd
Normal file
BIN
misc/ps1/sounds/dig_stone3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_stone4.snd
Normal file
BIN
misc/ps1/sounds/dig_stone4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_wood1.snd
Normal file
BIN
misc/ps1/sounds/dig_wood1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_wood2.snd
Normal file
BIN
misc/ps1/sounds/dig_wood2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_wood3.snd
Normal file
BIN
misc/ps1/sounds/dig_wood3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/dig_wood4.snd
Normal file
BIN
misc/ps1/sounds/dig_wood4.snd
Normal file
Binary file not shown.
9
misc/ps1/sounds/gen.sh
Normal file
9
misc/ps1/sounds/gen.sh
Normal file
@@ -0,0 +1,9 @@
|
||||
rm "audio.zip" *.wav
|
||||
wget "classicube.net/static/audio.zip"
|
||||
unzip "audio.zip"
|
||||
|
||||
for i in *.wav; do
|
||||
~/repos/psxavenc/build/psxavenc -t spu -f 32000 $i "${i%.wav}.snd"
|
||||
done
|
||||
|
||||
rm *.wav
|
||||
BIN
misc/ps1/sounds/step_cloth1.snd
Normal file
BIN
misc/ps1/sounds/step_cloth1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_cloth2.snd
Normal file
BIN
misc/ps1/sounds/step_cloth2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_cloth3.snd
Normal file
BIN
misc/ps1/sounds/step_cloth3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_cloth4.snd
Normal file
BIN
misc/ps1/sounds/step_cloth4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_grass1.snd
Normal file
BIN
misc/ps1/sounds/step_grass1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_grass2.snd
Normal file
BIN
misc/ps1/sounds/step_grass2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_grass3.snd
Normal file
BIN
misc/ps1/sounds/step_grass3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_grass4.snd
Normal file
BIN
misc/ps1/sounds/step_grass4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_gravel1.snd
Normal file
BIN
misc/ps1/sounds/step_gravel1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_gravel2.snd
Normal file
BIN
misc/ps1/sounds/step_gravel2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_gravel3.snd
Normal file
BIN
misc/ps1/sounds/step_gravel3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_gravel4.snd
Normal file
BIN
misc/ps1/sounds/step_gravel4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_sand1.snd
Normal file
BIN
misc/ps1/sounds/step_sand1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_sand2.snd
Normal file
BIN
misc/ps1/sounds/step_sand2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_sand3.snd
Normal file
BIN
misc/ps1/sounds/step_sand3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_sand4.snd
Normal file
BIN
misc/ps1/sounds/step_sand4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_snow1.snd
Normal file
BIN
misc/ps1/sounds/step_snow1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_snow2.snd
Normal file
BIN
misc/ps1/sounds/step_snow2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_snow3.snd
Normal file
BIN
misc/ps1/sounds/step_snow3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_snow4.snd
Normal file
BIN
misc/ps1/sounds/step_snow4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_stone1.snd
Normal file
BIN
misc/ps1/sounds/step_stone1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_stone2.snd
Normal file
BIN
misc/ps1/sounds/step_stone2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_stone3.snd
Normal file
BIN
misc/ps1/sounds/step_stone3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_stone4.snd
Normal file
BIN
misc/ps1/sounds/step_stone4.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_wood1.snd
Normal file
BIN
misc/ps1/sounds/step_wood1.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_wood2.snd
Normal file
BIN
misc/ps1/sounds/step_wood2.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_wood3.snd
Normal file
BIN
misc/ps1/sounds/step_wood3.snd
Normal file
Binary file not shown.
BIN
misc/ps1/sounds/step_wood4.snd
Normal file
BIN
misc/ps1/sounds/step_wood4.snd
Normal file
Binary file not shown.
4
misc/ps1/system.cnf
Normal file
4
misc/ps1/system.cnf
Normal file
@@ -0,0 +1,4 @@
|
||||
BOOT=cdrom:\CCUBEPS1.exe;1
|
||||
TCB=4
|
||||
EVENT=10
|
||||
STACK=801FFFF0
|
||||
Reference in New Issue
Block a user