Latest compatible version of Classicube from the original GitHub repository (https://github.com/ClassiCube/ClassiCube) that can be compiled on Classicube for PowerMac PPC running Mac OS X 10.4.
This commit is contained in:
113
misc/xbox360/Makefile
Normal file
113
misc/xbox360/Makefile
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@@ -0,0 +1,113 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITXENON)),)
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$(error "Please set DEVKITXENON in your environment. export DEVKITXENON=<path to>devkitPPC")
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endif
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#---------------------------------------------------------------------------------
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export LIBXENON_INC := $(DEVKITXENON)/usr/include
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export LIBXENON_LIB := $(DEVKITXENON)/usr/lib
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LDSCRIPT := $(DEVKITXENON)/app.lds
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MACHDEP = -DXENON -m32 -maltivec -fno-pic -mpowerpc64 -mhard-float -L$(DEVKITXENON)/xenon/lib/32
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export AS := xenon-as
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export CC := xenon-gcc
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export CXX := xenon-g++
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export AR := xenon-ar
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := ClassiCube-xbox360
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BUILD := build-360
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SOURCES := src third_party/bearssl/src
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS= $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,--gc-sections -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lxenon -lm -lfat
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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export LD := $(CC)
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export OFILES := $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := -I$(LIBXENON_INC) -Ithird_party/bearssl/inc
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := -L$(LIBXENON_LIB)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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default: $(BUILD) $(TARGET).elf32
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$(TARGET).elf32: $(TARGET).elf
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$(TARGET).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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$(BUILD):
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[ -d $@ ] || mkdir -p $@
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#---------------------------------------------------------------------------------
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clean:
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echo clean ...
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rm -fr $(BUILD) $(TARGET).elf $(TARGET).elf32
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#---------------------------------------------------------------------------------
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%.o: %.c
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$(CC) $(CFLAGS) -c $< -o $@
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%.o: %.s
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$(CC) -x assembler-with-cpp $(ASFLAGS) -c $< -o $@
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%.o: %.S
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$(CC) -x assembler-with-cpp $(ASFLAGS) -c $< -o $@
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%.elf:
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echo linking ... $(notdir $@)
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$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -n -T $(LDSCRIPT) -o $@
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%.elf32: %.elf
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echo converting and stripping ... $(notdir $@)
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xenon-objcopy -O elf32-powerpc --adjust-vma 0x80000000 $< $@
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xenon-strip $@
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19
misc/xbox360/ps_coloured.h
Normal file
19
misc/xbox360/ps_coloured.h
Normal file
@@ -0,0 +1,19 @@
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const char ps_coloured[160] = {
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0x10, 0x2a, 0x11, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
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0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x1c,
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0x00, 0x00, 0x00, 0x23, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x1c, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x32, 0x2e,
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0x30, 0x2e, 0x34, 0x33, 0x31, 0x34, 0x2e, 0x30, 0x00, 0xab, 0xab,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x10, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x10, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
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0x00, 0xf0, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x10, 0x01, 0xc4, 0x00,
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0x22, 0x00, 0x00, 0x00, 0xc8, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x00,
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0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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const int ps_coloured_length = 160;
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7
misc/xbox360/ps_coloured.hlsl
Normal file
7
misc/xbox360/ps_coloured.hlsl
Normal file
@@ -0,0 +1,7 @@
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struct INPUT_VERTEX {
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float4 col : COLOR0;
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};
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float4 main(INPUT_VERTEX input) : COLOR0 {
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return input.col;
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}
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25
misc/xbox360/ps_textured.h
Normal file
25
misc/xbox360/ps_textured.h
Normal file
@@ -0,0 +1,25 @@
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const char ps_textured[228] = {
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0x10, 0x2a, 0x11, 0x00, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00,
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0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x1c,
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0x00, 0x00, 0x00, 0x4b, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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||||
0x00, 0x44, 0x00, 0x00, 0x00, 0x30, 0x00, 0x03, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00,
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||||
0x73, 0x00, 0xab, 0xab, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00,
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||||
0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73,
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||||
0x5f, 0x33, 0x5f, 0x30, 0x00, 0x32, 0x2e, 0x30, 0x2e, 0x34, 0x33,
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||||
0x31, 0x34, 0x2e, 0x30, 0x00, 0xab, 0xab, 0x00, 0x00, 0x00, 0x00,
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||||
0x00, 0x00, 0x00, 0x3c, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
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||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x42, 0x00, 0x01,
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||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x30, 0x50, 0x00,
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||||
0x00, 0xf1, 0xa0, 0x00, 0x01, 0x10, 0x02, 0x00, 0x00, 0x12, 0x00,
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||||
0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x03, 0x00, 0x00, 0x22,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x00, 0x01, 0x1f, 0x1f,
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0xf6, 0x88, 0x00, 0x00, 0x40, 0x00, 0xc8, 0x0f, 0x80, 0x00, 0x00,
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||||
0x00, 0x00, 0x00, 0xc1, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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const int ps_textured_length = 228;
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10
misc/xbox360/ps_textured.hlsl
Normal file
10
misc/xbox360/ps_textured.hlsl
Normal file
@@ -0,0 +1,10 @@
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sampler s;
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struct INPUT_VERTEX {
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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float4 main(INPUT_VERTEX input) : COLOR0 {
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return tex2D(s, input.uv) * input.col;
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}
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34
misc/xbox360/vs_coloured.h
Normal file
34
misc/xbox360/vs_coloured.h
Normal file
@@ -0,0 +1,34 @@
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const char vs_coloured[324] = {
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0x10, 0x2a, 0x11, 0x01, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00,
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||||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x1c,
|
||||
0x00, 0x00, 0x00, 0x53, 0xff, 0xfe, 0x03, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00,
|
||||
0x6d, 0x76, 0x70, 0x4d, 0x61, 0x74, 0x72, 0x69, 0x78, 0x00, 0xab,
|
||||
0xab, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f,
|
||||
0x30, 0x00, 0x32, 0x2e, 0x30, 0x2e, 0x34, 0x33, 0x31, 0x34, 0x2e,
|
||||
0x30, 0x00, 0xab, 0xab, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00,
|
||||
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x90,
|
||||
0x00, 0x10, 0x00, 0x03, 0x00, 0x30, 0xa0, 0x04, 0x00, 0x00, 0xf0,
|
||||
0x50, 0x00, 0x00, 0x10, 0x09, 0x30, 0x05, 0x20, 0x03, 0x00, 0x00,
|
||||
0x12, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x05, 0x00,
|
||||
0x00, 0x12, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09,
|
||||
0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0xf8, 0x20,
|
||||
0x00, 0x00, 0x00, 0x0e, 0x88, 0x00, 0x00, 0x00, 0x00, 0x05, 0xf8,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x88, 0x00, 0x00, 0x00, 0x00, 0xc8,
|
||||
0x0f, 0x00, 0x01, 0x00, 0xb1, 0x77, 0x00, 0x81, 0x02, 0x01, 0x00,
|
||||
0xc8, 0x0f, 0x00, 0x01, 0x00, 0x6c, 0x94, 0xe3, 0xab, 0x02, 0x00,
|
||||
0x01, 0xc8, 0x0f, 0x00, 0x01, 0x00, 0xc6, 0x25, 0xe3, 0xab, 0x02,
|
||||
0x02, 0x01, 0xc8, 0x0f, 0x80, 0x3e, 0x00, 0x3e, 0x00, 0x00, 0x80,
|
||||
0x01, 0x03, 0x00, 0xc8, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xc2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
const int vs_coloured_length = 324;
|
||||
20
misc/xbox360/vs_coloured.hlsl
Normal file
20
misc/xbox360/vs_coloured.hlsl
Normal file
@@ -0,0 +1,20 @@
|
||||
struct INPUT_VERTEX
|
||||
{
|
||||
float3 pos : POSITION;
|
||||
float4 col : COLOR0;
|
||||
};
|
||||
|
||||
struct OUTPUT_VERTEX
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float4 col : TEXCOORD0;
|
||||
};
|
||||
|
||||
float4x4 mvpMatrix: register(c0);
|
||||
|
||||
OUTPUT_VERTEX main(INPUT_VERTEX input) {
|
||||
OUTPUT_VERTEX output;
|
||||
output.pos = mul(mvpMatrix, float4(input.pos, 1.0f));
|
||||
output.col = input.col;
|
||||
return output;
|
||||
}
|
||||
37
misc/xbox360/vs_textured.h
Normal file
37
misc/xbox360/vs_textured.h
Normal file
@@ -0,0 +1,37 @@
|
||||
const char vs_textured[360] = {
|
||||
0x10, 0x2a, 0x11, 0x01, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00,
|
||||
0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x1c,
|
||||
0x00, 0x00, 0x00, 0x53, 0xff, 0xfe, 0x03, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00,
|
||||
0x6d, 0x76, 0x70, 0x4d, 0x61, 0x74, 0x72, 0x69, 0x78, 0x00, 0xab,
|
||||
0xab, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f,
|
||||
0x30, 0x00, 0x32, 0x2e, 0x30, 0x2e, 0x34, 0x33, 0x31, 0x34, 0x2e,
|
||||
0x30, 0x00, 0xab, 0xab, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x9c, 0x00, 0x11, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x18, 0x42, 0x00, 0x00, 0x00, 0x01, 0x00,
|
||||
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x90,
|
||||
0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x30, 0x50,
|
||||
0x05, 0x00, 0x00, 0x30, 0x50, 0x00, 0x01, 0xf1, 0xa0, 0x00, 0x00,
|
||||
0x10, 0x0a, 0x00, 0x00, 0x10, 0x0b, 0x70, 0x15, 0x30, 0x03, 0x00,
|
||||
0x00, 0x12, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x06,
|
||||
0x00, 0x00, 0x12, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
|
||||
0x0a, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0xf8,
|
||||
0x30, 0x00, 0x00, 0x00, 0x0e, 0x88, 0x00, 0x00, 0x00, 0x00, 0x05,
|
||||
0xf8, 0x10, 0x00, 0x00, 0x00, 0x06, 0x88, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x00, 0x00, 0x00,
|
||||
0x00, 0xc8, 0x0f, 0x00, 0x02, 0x00, 0xb1, 0x77, 0x00, 0x81, 0x03,
|
||||
0x01, 0x00, 0xc8, 0x0f, 0x00, 0x02, 0x00, 0x6c, 0x94, 0xe3, 0xab,
|
||||
0x03, 0x00, 0x02, 0xc8, 0x0f, 0x00, 0x02, 0x00, 0xc6, 0x25, 0xe3,
|
||||
0xab, 0x03, 0x02, 0x02, 0xc8, 0x0f, 0x80, 0x3e, 0x00, 0x3e, 0x00,
|
||||
0x00, 0x80, 0x02, 0x03, 0x00, 0xc8, 0x03, 0x80, 0x00, 0x00, 0xb0,
|
||||
0xb0, 0x00, 0xc2, 0x00, 0x00, 0x00, 0xc8, 0x0f, 0x80, 0x01, 0x00,
|
||||
0x00, 0x00, 0x00, 0xc2, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
const int vs_textured_length = 360;
|
||||
23
misc/xbox360/vs_textured.hlsl
Normal file
23
misc/xbox360/vs_textured.hlsl
Normal file
@@ -0,0 +1,23 @@
|
||||
struct INPUT_VERTEX
|
||||
{
|
||||
float3 pos : POSITION;
|
||||
float4 col : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct OUTPUT_VERTEX
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float4 col : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
float4x4 mvpMatrix: register(c0);
|
||||
|
||||
OUTPUT_VERTEX main(INPUT_VERTEX input) {
|
||||
OUTPUT_VERTEX output;
|
||||
output.pos = mul(mvpMatrix, float4(input.pos, 1.0f));
|
||||
output.col = input.col;
|
||||
output.uv = input.uv;
|
||||
return output;
|
||||
}
|
||||
Reference in New Issue
Block a user