Latest compatible version of Classicube from the original GitHub repository (https://github.com/ClassiCube/ClassiCube) that can be compiled on Classicube for PowerMac PPC running Mac OS X 10.4.

This commit is contained in:
Andrei Alexandru
2025-12-17 13:17:57 +02:00
commit c71492f846
1248 changed files with 422858 additions and 0 deletions

218
src/Window_Xbox360.c Normal file
View File

@@ -0,0 +1,218 @@
#include "Core.h"
#if defined CC_BUILD_XBOX360
#include "Window.h"
#include "Platform.h"
#include "Input.h"
#include "Event.h"
#include "Graphics.h"
#include "String.h"
#include "Funcs.h"
#include "Bitmap.h"
#include "Errors.h"
#include "ExtMath.h"
#include "VirtualKeyboard.h"
#include <xenos/xenos.h>
#include <input/input.h>
#include <usb/usbmain.h>
#include <pci/io.h>
static cc_bool launcherMode;
struct _DisplayData DisplayInfo;
struct cc_window WindowInfo;
static uint32_t reg_read32(int reg)
{
return read32n(0xec800000 + reg);
}
void Window_PreInit(void) { }
void Window_Init(void) {
DisplayInfo.Width = reg_read32(D1GRPH_X_END);
DisplayInfo.Height = reg_read32(D1GRPH_Y_END);
DisplayInfo.ScaleX = 1;
DisplayInfo.ScaleY = 1;
Window_Main.Width = DisplayInfo.Width;
Window_Main.Height = DisplayInfo.Height;
Window_Main.Focused = true;
Window_Main.Exists = true;
Window_Main.UIScaleX = DEFAULT_UI_SCALE_X;
Window_Main.UIScaleY = DEFAULT_UI_SCALE_Y;
Window_Main.SoftKeyboard = SOFT_KEYBOARD_VIRTUAL;
//xenon_ata_init();
//xenon_atapi_init();
}
void Window_Free(void) { }
void Window_Create2D(int width, int height) { launcherMode = true; }
void Window_Create3D(int width, int height) { launcherMode = false; }
void Window_Destroy(void) { }
void Window_SetTitle(const cc_string* title) { }
void Clipboard_GetText(cc_string* value) { }
void Clipboard_SetText(const cc_string* value) { }
int Window_GetWindowState(void) { return WINDOW_STATE_FULLSCREEN; }
cc_result Window_EnterFullscreen(void) { return 0; }
cc_result Window_ExitFullscreen(void) { return 0; }
int Window_IsObscured(void) { return 0; }
void Window_Show(void) { }
void Window_SetSize(int width, int height) { }
void Window_RequestClose(void) {
/* TODO implement */
}
/*########################################################################################################################*
*----------------------------------------------------Input processing-----------------------------------------------------*
*#########################################################################################################################*/
void Window_ProcessEvents(float delta) {
}
void Cursor_SetPosition(int x, int y) { } // Makes no sense for Xbox
void Window_EnableRawMouse(void) { Input.RawMode = true; }
void Window_DisableRawMouse(void) { Input.RawMode = false; }
void Window_UpdateRawMouse(void) { }
/*########################################################################################################################*
*-------------------------------------------------------Gamepads----------------------------------------------------------*
*#########################################################################################################################*/
void Gamepads_Init(void) {
Input.Sources |= INPUT_SOURCE_GAMEPAD;
usb_init();
usb_do_poll();
}
/*
struct controller_data_s
{
signed short s1_x, s1_y, s2_x, s2_y;
int s1_z, s2_z, lb, rb, start, back, a, b, x, y, up, down, left, right;
unsigned char lt, rt;
int logo;
};
*/
static void HandleButtons(int port, struct controller_data_s* pad) {
Gamepad_SetButton(port, CCPAD_L, pad->lb);
Gamepad_SetButton(port, CCPAD_R, pad->rb);
Gamepad_SetButton(port, CCPAD_LSTICK, pad->lt > 100);
Gamepad_SetButton(port, CCPAD_RSTICK, pad->rt > 100);
Gamepad_SetButton(port, CCPAD_1, pad->a);
Gamepad_SetButton(port, CCPAD_2, pad->b);
Gamepad_SetButton(port, CCPAD_3, pad->x);
Gamepad_SetButton(port, CCPAD_4, pad->y);
Gamepad_SetButton(port, CCPAD_START, pad->start);
Gamepad_SetButton(port, CCPAD_SELECT, pad->back);
Gamepad_SetButton(port, CCPAD_LEFT, pad->left);
Gamepad_SetButton(port, CCPAD_RIGHT, pad->right);
Gamepad_SetButton(port, CCPAD_UP, pad->up);
Gamepad_SetButton(port, CCPAD_DOWN, pad->down);
}
#define AXIS_SCALE 8192.0f
static void HandleJoystick(int port, int axis, int x, int y, float delta) {
if (Math_AbsI(x) <= 4096) x = 0;
if (Math_AbsI(y) <= 4096) y = 0;
Gamepad_SetAxis(port, axis, x / AXIS_SCALE, -y / AXIS_SCALE, delta);
}
void Gamepads_Process(float delta) {
usb_do_poll();
int port = Gamepad_Connect(0xB0360, PadBind_Defaults);
struct controller_data_s pad;
int res = get_controller_data(&pad, 0);
if (res == 0) return;
HandleButtons(port, &pad);
HandleJoystick(port, PAD_AXIS_LEFT, pad.s1_x, pad.s1_y, delta);
HandleJoystick(port, PAD_AXIS_RIGHT, pad.s2_x, pad.s2_y, delta);
}
/*########################################################################################################################*
*------------------------------------------------------Framebuffer--------------------------------------------------------*
*#########################################################################################################################*/
void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
bmp->scan0 = (BitmapCol*)Mem_Alloc(width * height, BITMAPCOLOR_SIZE, "window pixels");
bmp->width = width;
bmp->height = height;
}
void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
// https://github.com/Free60Project/libxenon/blob/master/libxenon/drivers/console/console.c#L166
// https://github.com/Free60Project/libxenon/blob/master/libxenon/drivers/console/console.c#L57
uint32_t* fb = (uint32_t*)(reg_read32(D1GRPH_PRIMARY_SURFACE_ADDRESS) | 0x80000000);
/* round up size to tiles of 32x32 */
int width = ((DisplayInfo.Width + 31) >> 5) << 5;
#define FB_INDEX(x, y) (((y >> 5)*32*width + ((x >> 5)<<10) + (x&3) + ((y&1)<<2) + (((x&31)>>2)<<3) + (((y&31)>>1)<<6)) ^ ((y&8)<<2))
for (int y = r.y; y < r.y + r.height; y++)
{
cc_uint32* src = Bitmap_GetRow(bmp, y);
for (int x = r.x; x < r.x + r.width; x++) {
// TODO: Can the uint be copied directly ?
int R = BitmapCol_R(src[x]);
int G = BitmapCol_G(src[x]);
int B = BitmapCol_B(src[x]);
fb[FB_INDEX(x, y)] = (B << 24) | (G << 16) | (R << 8) | 0xFF;
}
}
}
void Window_FreeFramebuffer(struct Bitmap* bmp) {
Mem_Free(bmp->scan0);
}
/*########################################################################################################################*
*------------------------------------------------------Soft keyboard------------------------------------------------------*
*#########################################################################################################################*/
void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) {
if (Input.Sources & INPUT_SOURCE_NORMAL) return;
VirtualKeyboard_Open(args, launcherMode);
}
void OnscreenKeyboard_SetText(const cc_string* text) {
VirtualKeyboard_SetText(text);
}
void OnscreenKeyboard_Close(void) {
VirtualKeyboard_Close();
}
/*########################################################################################################################*
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
*#########################################################################################################################*/
void Window_ShowDialog(const char* title, const char* msg) {
/* TODO implement */
Platform_LogConst(title);
Platform_LogConst(msg);
}
cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
#endif