#include "Core.h" #if defined CC_BUILD_AMIGA #include "_PlatformBase.h" #include "Stream.h" #include "ExtMath.h" #include "SystemFonts.h" #include "Funcs.h" #include "Window.h" #include "Utils.h" #include "Errors.h" #include "PackedCol.h" #include #include #include #include #include #include const cc_result ReturnCode_FileShareViolation = 1000000000; const cc_result ReturnCode_FileNotFound = 1000000; const cc_result ReturnCode_DirectoryExists = 1000000; const cc_result ReturnCode_SocketInProgess = 1000000; const cc_result ReturnCode_SocketWouldBlock = 1000000; const cc_result ReturnCode_SocketDropped = 1000000; const char* Platform_AppNameSuffix = " Amiga"; cc_uint8 Platform_Flags = PLAT_FLAG_SINGLE_PROCESS; cc_bool Platform_ReadonlyFilesystem; static const char __attribute__((used)) min_stack[] = "$STACK:102400"; /*########################################################################################################################* *-----------------------------------------------------Main entrypoint-----------------------------------------------------* *#########################################################################################################################*/ #include "main_impl.h" int main(int argc, char** argv) { cc_result res; SetupProgram(argc, argv); do { res = RunProgram(argc, argv); } while (Window_Main.Exists); Window_Free(); Process_Exit(res); return res; } /*########################################################################################################################* *---------------------------------------------------------Memory----------------------------------------------------------* *#########################################################################################################################*/ void* Mem_Set(void* dst, cc_uint8 value, unsigned numBytes) { return memset( dst, value, numBytes); } void* Mem_Copy(void* dst, const void* src, unsigned numBytes) { return memcpy( dst, src, numBytes); } void* Mem_Move(void* dst, const void* src, unsigned numBytes) { return memmove(dst, src, numBytes); } void* Mem_TryAlloc(cc_uint32 numElems, cc_uint32 elemsSize) { cc_uint32 size = CalcMemSize(numElems, elemsSize); return size ? AllocVec(size, MEMF_ANY) : NULL; } void* Mem_TryAllocCleared(cc_uint32 numElems, cc_uint32 elemsSize) { cc_uint32 size = CalcMemSize(numElems, elemsSize); return size ? AllocVec(size, MEMF_ANY | MEMF_CLEAR) : NULL; } void* Mem_TryRealloc(void* mem, cc_uint32 numElems, cc_uint32 elemsSize) { return NULL; // TODO } void Mem_Free(void* mem) { if (mem) FreeVec(mem); } /*########################################################################################################################* *------------------------------------------------------Logging/Time-------------------------------------------------------* *#########################################################################################################################*/ void Platform_Log(const char* msg, int len) { Write(Output(), msg, len); Write(Output(), "\n", 1); } TimeMS DateTime_CurrentUTC(void) { ULONG secs, micro; CurrentTime(&secs, µ); // TODO epoch adjustment return secs; } void DateTime_CurrentLocal(struct cc_datetime* t) { // TODO } /*########################################################################################################################* *-------------------------------------------------------Crash handling----------------------------------------------------* *#########################################################################################################################*/ void CrashHandler_Install(void) { } void Process_Abort2(cc_result result, const char* raw_msg) { Logger_DoAbort(result, raw_msg, NULL); } /*########################################################################################################################* *--------------------------------------------------------Stopwatch--------------------------------------------------------* *#########################################################################################################################*/ #define US_PER_SEC 1000000ULL cc_uint64 Stopwatch_Measure(void) { ULONG secs, micro; CurrentTime(&secs, µ); return secs * US_PER_SEC + micro; } cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) { if (end < beg) return 0; return end - beg; } /*########################################################################################################################* *-----------------------------------------------------Directory/File------------------------------------------------------* *#########################################################################################################################*/ void Platform_EncodePath(cc_filepath* dst, const cc_string* path) { char* buf = dst->buffer; char* str = dst->buffer; // Amiga OS uses : to separate directories for (int i = 0; i < path->length; i++) { char c = (char)path->buffer[i]; if (c == '/') c = ':'; *str++ = c; } *str = '\0'; // TODO } void Directory_GetCachePath(cc_string* path) { } cc_result Directory_Create(const cc_filepath* path) { return ERR_NOT_SUPPORTED; // TODO } int File_Exists(const cc_filepath* path) { return false; // TODO } cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Open(cc_file* file, const cc_filepath* path) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Create(cc_file* file, const cc_filepath* path) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_OpenOrCreate(cc_file* file, const cc_filepath* path) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Read(cc_file file, void* data, cc_uint32 count, cc_uint32* bytesRead) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Write(cc_file file, const void* data, cc_uint32 count, cc_uint32* bytesWrote) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Close(cc_file file) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Seek(cc_file file, int offset, int seekType) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Position(cc_file file, cc_uint32* pos) { return ERR_NOT_SUPPORTED; // TODO } cc_result File_Length(cc_file file, cc_uint32* len) { return ERR_NOT_SUPPORTED; // TODO } /*########################################################################################################################* *--------------------------------------------------------Threading--------------------------------------------------------* *#########################################################################################################################*/ void Thread_Sleep(cc_uint32 milliseconds) { cc_uint32 ticks = milliseconds * 50 / 1000; // per documentation, Delay works in 50 ticks/second Delay(ticks); } void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char* name) { *handle = NULL; // TODO } void Thread_Detach(void* handle) { // TODO } void Thread_Join(void* handle) { // TODO } void* Mutex_Create(const char* name) { return NULL; } void Mutex_Free(void* handle) { // TODO } void Mutex_Lock(void* handle) { // TODO } void Mutex_Unlock(void* handle) { // TODO } void* Waitable_Create(const char* name) { return NULL; } void Waitable_Free(void* handle) { // TODO } void Waitable_Signal(void* handle) { // TODO } void Waitable_Wait(void* handle) { // TODO } void Waitable_WaitFor(void* handle, cc_uint32 milliseconds) { // TODO } /*########################################################################################################################* *---------------------------------------------------------Socket----------------------------------------------------------* *#########################################################################################################################*/ cc_result Socket_ParseAddress(const cc_string* address, int port, cc_sockaddr* addrs, int* numValidAddrs) { return ERR_NOT_SUPPORTED; } cc_result Socket_Create(cc_socket* s, cc_sockaddr* addr, cc_bool nonblocking) { return ERR_NOT_SUPPORTED; } cc_result Socket_Connect(cc_socket s, cc_sockaddr* addr) { return ERR_NOT_SUPPORTED; } cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified) { return ERR_NOT_SUPPORTED; } cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified) { return ERR_NOT_SUPPORTED; } void Socket_Close(cc_socket s) { } cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) { return ERR_NOT_SUPPORTED; } cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) { return ERR_NOT_SUPPORTED; } /*########################################################################################################################* *-----------------------------------------------------Process/Module------------------------------------------------------* *#########################################################################################################################*/ cc_bool Process_OpenSupported = false; static char gameArgs[GAME_MAX_CMDARGS][STRING_SIZE]; static int gameNumArgs; int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) { int count = gameNumArgs; for (int i = 0; i < count; i++) { args[i] = String_FromRawArray(gameArgs[i]); } // clear arguments so after game is closed, launcher is started gameNumArgs = 0; return count; } cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) { return 0; } cc_result Process_StartGame2(const cc_string* args, int numArgs) { for (int i = 0; i < numArgs; i++) { String_CopyToRawArray(gameArgs[i], &args[i]); } gameNumArgs = numArgs; return 0; } void Process_Exit(cc_result code) { Exit(code); for(;;) { } } cc_result Process_StartOpen(const cc_string* args) { return ERR_NOT_SUPPORTED; } /*########################################################################################################################* *--------------------------------------------------------Updater----------------------------------------------------------* *#########################################################################################################################*/ cc_bool Updater_Supported = false; cc_bool Updater_Clean(void) { return true; } const struct UpdaterInfo Updater_Info = { "&eCompile latest source code to update", 0 }; cc_result Updater_Start(const char** action) { return ERR_NOT_SUPPORTED; } cc_result Updater_GetBuildTime(cc_uint64* timestamp) { return ERR_NOT_SUPPORTED; } cc_result Updater_MarkExecutable(void) { return ERR_NOT_SUPPORTED; } cc_result Updater_SetNewBuildTime(cc_uint64 timestamp) { return ERR_NOT_SUPPORTED; } /*########################################################################################################################* *-------------------------------------------------------Dynamic lib-------------------------------------------------------* *#########################################################################################################################*/ const cc_string DynamicLib_Ext = String_FromConst(".dylib"); void* DynamicLib_Load2(const cc_string* path) { return NULL; } void* DynamicLib_Get2(void* lib, const char* name) { return NULL; } cc_bool DynamicLib_DescribeError(cc_string* dst) { return false; } /*########################################################################################################################* *--------------------------------------------------------Platform---------------------------------------------------------* *#########################################################################################################################*/ void Platform_Free(void) { } cc_bool Platform_DescribeError(cc_result res, cc_string* dst) { // TODO return false; } void Platform_Init(void) { SysBase = *((struct Library **)4UL); DOSBase = OpenLibrary("dos.library", 0); } cc_result Platform_Encrypt(const void* data, int len, cc_string* dst) { return ERR_NOT_SUPPORTED; } cc_result Platform_Decrypt(const void* data, int len, cc_string* dst) { return ERR_NOT_SUPPORTED; } cc_result Platform_GetEntropy(void* data, int len) { return ERR_NOT_SUPPORTED; } #endif