10 lines
173 B
HLSL
10 lines
173 B
HLSL
sampler s;
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struct INPUT_VERTEX {
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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float4 main(INPUT_VERTEX input) : COLOR0 {
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return tex2D(s, input.uv) * input.col;
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} |