27 lines
676 B
C
27 lines
676 B
C
#ifndef PRIVATE_H
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#define PRIVATE_H
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#include <stdint.h>
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#define GLDC_FORCE_INLINE __attribute__((always_inline)) inline
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#define GLDC_NO_INLINE __attribute__((noinline))
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typedef struct {
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/* Same 32 byte layout as pvr_vertex_t */
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uint32_t flags;
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float x, y, w;
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uint32_t u, v; // really floats, but stored as uint for better load/store codegen
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uint32_t bgra;
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float z; // actually oargb, but repurposed since unused
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} __attribute__ ((aligned (32))) Vertex;
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typedef struct {
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uint32_t format;
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void *data;
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uint16_t width;
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uint16_t height;
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} TextureObject;
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void GLDC_NO_INLINE SubmitCommands(Vertex* v3, int n);
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#endif // PRIVATE_H
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