10 lines
164 B
GLSL
10 lines
164 B
GLSL
attribute vec3 in_pos;
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attribute vec4 in_col;
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varying vec4 out_col;
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uniform mat4 mvp;
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void main() {
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gl_Position = mvp * vec4(in_pos, 1.0);
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out_col = in_col;
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}
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