Files
ClassiCube-PPC-for-MacOSX-10.4/misc/xbox360/ps_textured.hlsl

10 lines
173 B
HLSL

sampler s;
struct INPUT_VERTEX {
float4 col : COLOR0;
float2 uv : TEXCOORD0;
};
float4 main(INPUT_VERTEX input) : COLOR0 {
return tex2D(s, input.uv) * input.col;
}